Technocracy (Mage: the Ascension)
In
Mage: The Ascension, the Technocratic Union (or Technocracy) is a world-wide
conspiracy that employs a technological paradigm to pursue an agenda promoting
safety over
freedom;
however, it claims amongst the lower echelons of its membership to pursue an
agenda opposed to
superstition and
faith-based belief systems. Furthermore, it claims to champion
science while
rejecting any innovation not approved by its own leadership. In this way, its
agenda prevents effective criticism as it can always claim its ideological
opponents are themselves against the benefits of science, many of which the
Technocracy itself opposes while claiming to uphold. It is the primary
villainous organization of the game.
Overview
In place of
mysticism,
the Technocracy uses Enlightened Science as its way of describing
magical phenomena. Its current tools are the advancement of
scientific methods and principles (along with the
technology
this produces), the spread of
capitalist
market-forces, and the application of
political power. While many Technocrats (being members of the
Technocracy rather than pawns controlled by it) use
magic, few accept that their actions are anything other than the successful
application of a little-known scientific principle.
Not all Technocrats are
mages (roughly one
in ten can use true
Enlightened Science in the form of reality-altering magic, and perhaps
as many as half can use simple supernatural abilities such as
psychic powers), and what defines a Technocrat is more a matter of the
absolute belief in science, commerce, and politics as the foundations of a
Utopian
worldview. As a scientific
meritocracy, however, the Technocracy's highest ranks are occupied entirely
by mages. In addition to using Enlightened Science, the Technocracy makes
use of hypertech, or technology that is not yet accepted by the Masses
and is therefore subject to Paradox. Hypertech, in many respects, is no
different from the creation of
enchanted
items by more traditional mages.
A central aspect of the Technocracy's mission is to define the
rules by
which reality operates, and their definitions (as a matter of principle) abhors
the idea of
consensual reality. Individuals who violate the rules laid down by their
scientists are labelled Reality Deviants, because they are both
exceptions of the rules and their opponents (parallelling the term
Suppressive Person used by the
Church of Scientology). Because of its strong stance against reality
deviancy, the Technocracy is essentially at war with all supernatural beings in
the
World of Darkness, including
vampires,
werewolves, and other mages. In practice, this conflict is a
cold war,
and the Technocracy has had far more success in proving to the Masses that
supernatural beings do not exist rather than eliminating them. Many beings, such
as
changelings and 'bygones' (mythic beasts such as
dragons,
manticores,
and harpies) will
simply cease to exist if the world stops believing in them. However this is
perhaps counter productive in certain supernatural creatures such as werewolves
and vampires, who are not affected by perception by the masses and in fact,
benefit from remaining hidden (a primary concern of World of Darkness vampires
being the maintenance of their
Masquerade).
Principles
The Technocracy was founded on a central philosophy known as the Precepts
of Damian. Though interpretation of the Precepts varies considerably, and
some Technocrats privately (or secretly) dismiss specific subsections, they
nevertheless offer the ideological backbone to the Technocratic Union and are
the principles to which Technocracy leadership refer to determine policy.
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The Precepts of Damian
- Bring stasis and order to the universe.
Predictability brings safety. Once all is discovered and all is known,
Unity will be won.
- Convince the Masses of the benevolence of science, commerce and
politics, and of the power of
rationality. Conflict and suffering will be eliminated in our
Utopia.
- Preserve the Gauntlet and the Horizon. Chaotic individuals
who open gateways with impunity threaten the stability of our world.
Uncontrolled
portals also allow outside forces, such as
Nephandi,
access to our world. This must never happen.
- Define the nature of the universe. Knowledge must be absolute or chaos
will envelop all. The elemental forces of the universe must not be left to
the caprices of the unknown.
- Destroy Reality Deviants. Their recklessness threatens our security and
our progress toward Unity.
- Shepherd the Masses; protect them from themselves and others.
Organization
The Technocracy is divided into five Conventions defined by their
philosophies toward science and their scientific specializations. Each
Convention is further divided into any number of Methodologies, which
represent further specializations. Each Convention is an independent hierarchy,
and the five branches of the Technocracy are only unified by a central command
authority known as the Inner Circle and their broader administrative
based, Control. Control is responsible for the formation and direction of
mixed teams of Technocrats from multiple Conventions called amalgams.
Amalgams are the primary operational unit of Technocratic agents. In addition to
the amalgams, each Convention maintains its own staff, scientists, and
operatives who are beholden to Control but do not receive their orders from its
offices. The ideological differences among Conventions, in addition to this
compartmentalization, has led to some degree of behind-the-scenes conflict
within the Technocracy, and several secret societies have resulted from these
conflicts.
Conventions & Methodologies
-
Iteration X: Dedicated to the adoption of the precision, speed, and
unity that Machines offer over Flesh.
- BioMechanics: Focus on using
cybernetic
implants to achieve a man-machine
interface
- Macrotechnicians: Focus on the construction of optimal equipment for
other Iterators.
- Statisticians: Focus on the use of predictive models and simulations
to anticipate future events.
- Time-Motion Managers: Focus on the maximization of efficiency and
the design of
information technology.
-
The New World Order: Dedicated to covert concealment of the
supernatural and the Technocracy from the eyes of the Masses.
- The
Ivory Tower: Performs the bulk of Control's administrative tasks and
directs the Union's policies.
- Operatives: Focus on using
covert operations and
counter-intelligence within the Technocracy.
- Q Division: Design and create the equipment used by the New World
Order.
- Watchers: Focus on
surveillance and
media control to monitor the masses.
-
The Progenitors: Dedicated to mastery of human control over
biological processes.
- Genegineers: Focus on harnessing the power of applied
genetics. Also known as Mutagenic Engineers before the 1950s.
- Damage Control: Cross-Methodological group operating under
Genegineer jurisdiction, continues the previous work of the FACADE
Engineers in crafting and engineering genetic monsters, tailored
viruses and other
biological warfare.
- FACADE Engineers: Focus on biological
implants,
grafts, and other alterations. Also known as the Forced Adaptation
and Clone Alteration Developmental Eugenicists.
- Pharmacopoeists: Focus on the development and control of
drugs and
narcotics.
-
Syndicate: Dedicated to the total control of
currency
and
commerce as a means of changing reality.
- Disbursements: Responsible for the management and distribution of
the Technocracy's finances.
- Enforcers: Responsible for ensuring, through force and guile, that
Syndicate interests are protected.
- Financiers: Responsible for control and manipulation of the
world economic market.
- Media Control: Responsible for infiltration and control of the
commercial
media.
- Special Projects Division: Responsible for the Syndicate's equipment
and miscellaneous projects (see The Pentex Conspiracy below).
The Void Engineers insignia
-
Void Engineers: Dedicated to the study, colonization, and eventual
control of realms beyond Earth.
- Border Corps Division: Responsible for repelling invasions from
beyond the reaches of Earth.
- Dimensional Science Evaluation, Administration and Training
Committee (or DSEATC): The ruling committee of the Void Engineers, this
remote body makes decisions for the rest of the Convention.
- Earth Frontier Division: Responsible for exploring extreme
environments on Earth, such as the ocean deep, frozen poles, rain
forests and jungles, inaccessible mountain-tops, and underground
caverns.
- Aquatic Exploration Teams: Also known as "Aquanauts", or
"Squids", dedicated to mapping and exploring the sea-bottom and deep
seas.
- Cryogenic Specialists: Also known as "Snowdogs", perform surveys
of the
arctic and
Antarctic regions.
- Hydrothermal Botanical Mosaic Analysts: Also known as "Weedwhackers",
explore the deep jungles and rain forests of the world.
- Inaccessible High Elevation Exploration Teams: Map and survey
the world's tallest mountain sides.
- Subterranean Exploration Corps: Also known as "Groundhogs", the
spelunkers and cave explorers of the EFD.
- Neutralization Specialist Corps: Responsible for identifying and
eliminating Reality Deviants.
- Department of Psychological Evaluation and Maintenance: Treats
Void Engineers and allies driven mad by the horrors of the
Deep Universe.
- Enforcement Training and Conditioning Agency: Implant safety
conditioning into spacebound personnel (and deactivates unwanted NWO
conditioning).
- Pan-Dimensional Corps: Responsible for the exploration and study of
the
Deep Universe, the Digital Web and other alternate dimensions,
including
time itself.
- Research & Execution: Responsible for the development of
dimensional science, the Technocratic study of the Umbra.
- Cross Convention Methodologies: A few methodologies are not
limited to a single convention.
-
Panopticon: Formed in the wake of renewed assaults on Technocracy
bases, Control authorized the creation of a cross convention methodology
dedicated to internal security.
Secret Societies
- The Cassandra Complex: Dedicated to the use of arcane predictive
models to foresee and avert crises within the Technocracy.
- The Five Elemental Dragons: Not one but five societies that
evolved separately from the Technocracy, but now conceal themselves within
it in Asia.
- Miao Guan: Dedicated to direct mental control of the self and of
others to maintain peace and order.
- Saensaeng: Dedicated to maintaining art, honor, and cultural purity
in the face of globalization.
- Taiping Tianguo: Dedicated to the pursuit of individual freedom and
entertainments.
- Zaibatsu: Dedicated to the absolute elimination of all supernatural
entities.
- Zi Guang: Dedicated to seeking the perfection of the human form.
- The Friends of Courage: Lone operatives who fight as vigilantes
against both corrupt Technocrats and Reality Deviants.
- The Harbingers of Avalon: Dedicated to maintaining the original
vision of the Order of Reason
- The Pentex Conspiracy: A broad conspiracy based in the
Syndicate's Special Projects Division involving collusion with the Wyrm-controlled
corporation,
Pentex.
- Project Invictus: Dedicated to destroying the Pentex Conspiracy
and its Reality Deviant sponsors without revealing this corruption to the
rest of the Technocracy.
History
Officially founded under the banner of the Order of Reason in the
14th
Century, the original Union was very different from the one presented as
contemporary in
Mage: The Ascension. Also known as Daedalians, its original members
at the time of ratification were as follows:
- The Artificers: Pursuers of technological advancement.
- The Cabal of Pure Thought (also called the Gabrielites):
Advocates of a unified
Christian church.
- The Celestial Masters: Scholars of the
heavens.
- The Cosian Circle (also called the Hippocratic Circle):
Pursuers of the advancement of
medical
science.
- The Craftmasons: Pursuers of moral, spiritual, and physical
perfection
- The High Guild: Pursuers of a new trade-based system of
commerce.
- The Solificati: Pursuers of higher truth through
alchemy.
- The Void Seekers: Explorers of unknown places.
The Solificati were almost immediately purged for their over-reliance on
alchemy,
while the religious beliefs of the Gabrielites and Craftmasons led to their
eventual elimination from the Order. In the meantime, a shadow faction called
the Ksirafai developed, and worked behind the scenes to aid in these
eliminations while shaping the Order of Reason into what would eventually become
the Technocratic Union. The Artificers became Iteration X, the Cosians became
the Progenitors, the High Guild became the Syndicate, and the Celestial Masters
and Void Seekers unified to become the Void Engineers. The Ksirafai shaped
policy until they arranged for their own disappearance, leaving the New World
Order to take their place as masters of
covert operations,
espionage,
and
counter-intelligence.
White Wolf Game Studios describes this history in detail in its historical
setting for
Mage, entitled
Mage: The Sorcerer's Crusade.
With the advent of the industrial revolution and the information age, the
Technocracy sought to adapt by allowing the formation of the Electrodyne
Engineers (experts with electricity and ether) and the Difference
Engineers (experts with electronics and information technology). Both,
however, eventually rebelled against the Technocracy, becoming the
Sons
of Ether and the
Virtual Adepts. These two groups now belong to the
Traditions and are reviled by the Technocracy as Reality Deviants for having
embraced technomancy.
It is important to note that the Technocracy's own account of history does
not square with history as told by the
Traditions. Just as the future is uncertain, the Technocracy's own work at
rewriting history brings into question whether the past is equally uncertain.